Prop weighted cube
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Template:Portal2 point It represents the various kinds of Weighted storage cubes, including the Discouragement Redirection Cube that redirects Thermal Discouragement Beams. It can be painted with gel.


Keyvalues
- Cube Type ([todo internal name (i)]) <choices>
- Cube model type.
- 0 : Standard
- 1 : Companion
- 2 : Reflective
- 3 : Sphere
- 4 : Antique
- 5 : Schrödinger's Cube (only in
)
- 6 : Custom model (!FGD)
- Skin Type ([todo internal name (i)]) <choices>
- Which skin variant to use. Only Standard and Reflection cubes have rusted skins.
- 0 : Clean
- 1 : Rusted
- model ([todo internal name (i)]) <string> !FGD
- If Cube Type is set to 6, this is the model to use. Swap to a normal type OnMapSpawn using AddOutput to ensure gel skins behave correctly.
- Paint Power ([todo internal name (i)]) <choices>
- The cube's starting paint type.
- 0 : Bounce
- 2 : Speed
- 3 : Portal
- 4 : None
- Skin (OLD) ([todo internal name (i)]) <choices>
- Cube skin, old method. Deprecated; use Cube Type instead.
- 0 : Standard
- 1 : Companion
- 2 : Standard Activated
- 3 : Reflective
- 4 : Sphere
- 5 : Antique
- Use new skins ([todo internal name (i)]) <boolean>
- Use the values in the Cube Type and Skin Type fields instead of the Skin(OLD) field.
- Allow Portal Funneling ([todo internal name (i)]) <boolean>
- Whether or not this object should auto-funnel into a portal.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
Inputs
- EnablePortalFunnel
- Enable portal funneling behavior.
- DisablePortalFunnel
- Disable portal funneling behavior.
- Dissolve
- Dissolves the cube.
- SilentDissolve
- Kills the cube and fires its OnFizzled output.
- PreDissolveJoke
- "GLaDOS make a funny about the cube". Non-functional.
- ExitDisabledState
- Exits the disabled state of a reflective cube.
- EmitLaser (only in
)
- Turn laser on or off. Pass <boolean> 0 or 1 as parameter.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
Outputs
- OnFizzled
- Fired when a cube is fizzled.
- OnOrangePickUp
- Orange picked up the cube.
- OnBluePickUp
- Blue picked up the cube.
- OnPlayerPickup
- Player picked up the cube.
- OnPhysGunDrop
- Player dropped the cube.
- OnPainted
- Fired when the cube is painted with gel.