Visibility hint

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visibility_hint is a point entity which is used to alter visibility in Half-Life: Alyx based mods.

Entity description

The visibility hint ostensibly affects visibility inside its bounds via the use of a voxel grid of variable resolution.

Todo: Test the use of this entity for its behavior.

Properties

Transform
location in the world
rotation in the world
scale in the world
  • Transform Locked <boolean (default 0)>
Lock the transform at its current value, preventing the transform of the node from being modified.
Visually hide the entity from the viewports. The Outliner pane will still list hidden entities.
Entity is only displayed in Hammer and will not appear in game.


Box Mins <float X (default -64)> <float Y (default -64)> <float Z (default -64)>
The minimum bounds for the volume, can be dragged out in the 3d view or entered manually
Box Maxs <float X (default 64)> <float Y (default 64)> <float Z (default 64)>
The maximum bounds for the volume, can be dragged out in the 3d view or entered manually
Hint Type <choices>
  1. Use Low Resolution (64 unit grid) (default)
  2. Use High Resolution
  3. Z-axis split