Visibility hint
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visibility_hint is a point entity which is used to alter visibility in Half-Life: Alyx based mods.
Entity description
The visibility hint ostensibly affects visibility inside its bounds via the use of a voxel grid of variable resolution.
- Todo: Test the use of this entity for its behavior.
Properties
Transform
- location in the world
- rotation in the world
- scale in the world
- Transform Locked <boolean (default 0)>
- Lock the transform at its current value, preventing the transform of the node from being modified.
- Force Hidden <boolean (default 0)>
- Visually hide the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only <boolean (default 0)>
- Entity is only displayed in Hammer and will not appear in game.
Box Mins <float X (default -64)> <float Y (default -64)> <float Z (default -64)>
- The minimum bounds for the volume, can be dragged out in the 3d view or entered manually
Box Maxs <float X (default 64)> <float Y (default 64)> <float Z (default 64)>
- The maximum bounds for the volume, can be dragged out in the 3d view or entered manually
Hint Type <choices>
- Use Low Resolution (64 unit grid) (default)
- Use High Resolution
- Z-axis split