Script tauremoval
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This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
Entity Description
Custom entity used to handle the Tau Cannon removal sequence in coast. Removed completely in retail Half Life 2, although still defined in the FGD.
Keyvalues
- Vortigaunt (vortigaunt) ([todo internal name (i)]) <targetname>
- Vortigaunt to use.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.