MoveType
		
		
		
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MoveType defines the way entity behaves and moves. For example movetype 0 will freeze the entity and nothing can affect it until its MoveType is changed.
 Warning:Most of these MoveTypes are called by the engine, safe ones to use are: 0, 2, 4, 5, 8.
Warning:Most of these MoveTypes are called by the engine, safe ones to use are: 0, 2, 4, 5, 8.Various MoveTypes in Valve Source Engine titles
| Name | Decimal | Description | 
|---|---|---|
| MOVETYPE_NONE | 0 | Freezes the entity, outside sources can't move it. | 
| MOVETYPE_ISOMETRIC | 1 | For players in TF2 commander view etc. Do not use this for normal players! | 
| MOVETYPE_WALK | 2 | Default player (client) move type. | 
| MOVETYPE_STEP | 3 | NPC movement | 
| MOVETYPE_FLY | 4 | Fly with no gravity. | 
| MOVETYPE_FLYGRAVITY | 5 | Fly with gravity. | 
| MOVETYPE_VPHYSICS | 6 | Physics movetype (prop models etc.) | 
| MOVETYPE_PUSH | 7 | No clip to world, but pushes and crushes things. | 
| MOVETYPE_NOCLIP | 8 | Noclip, behaves exactly the same as console command. | 
| MOVETYPE_LADDER | 9 | For players, when moving on a ladder. | 
| MOVETYPE_LADDER | 10 | Spectator movetype. DO NOT use this to make player spectate. | 
| MOVETYPE_CUSTOM | 11 | Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks. |