BTS Light Sources
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Small Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 32 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
