$pointsamplemagfilter

From Valve Developer Community
Revision as of 16:32, 11 August 2019 by Darnias (talk | contribs) (Added image)
Jump to navigation Jump to search

Stub

This article or section is a stub. You can help by expanding it.

Example of $pointsamplemagfilter set to 1 and 0.

Template:Shaderparam It disables texture filtering on a material, leading to a pixelated look.

Note.pngNote:A similar effect can be achieved by enabling Point Sampling in a material's VTF file.
Note.pngNote:Not compatible with blended displacement materials.
Icon-Bug.pngBug:This parameter may not work on older hardware.  [todo tested in ?]