Weapon glock (Half-Life 1)

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Revision as of 06:43, 11 April 2019 by Bionicman (talk | contribs) (Fixed the description for the HD glock image)
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Template:Hl1 series point

The Glock 17 seen in Half-Life, Half-Life: Opposing Force and Half-Life: Blue Shift without the HD Pack disabled.
The Beretta seen in Half-Life, Half-Life: Opposing Force and Half-Life: Blue Shift with the HD Pack enabled.

Entity description

The pistol used in the Half-Life series. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.