Filter activator context

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Filter name.png

Template:Base point It is a filter that filters by a context on the activator.

Note.pngNote:The wiki page lists the Filter Context keyvalue as "Response Contexts". Normally the keyvalue does as described below, but for this entity, it seems it was repurposed to be the context to filter by. The original use of it may or may not still function as well.
C++ In code, it is represented by theCFilterContextclass, defined in thefilters.cppfile.

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.