Filter activator model

From Valve Developer Community
Revision as of 14:51, 3 October 2018 by Pinsplash (talk | contribs) (code class)
Jump to navigation Jump to search
English (en)Translate (Translate)
Filter name.png

Template:Base point It is a filter that filters by the model of the activator.

C++ In code, it is represented by theCFilterModelclass, defined in thefilters.cppfile.

Keyvalues

Filter Model (model) ([todo internal name (i)]) <model path>
The model to filter by.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.