Env citadel energy core
		
		
		
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Not to be confused with prop_coreball.
 (The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
 (Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags
- 1: No small particles
 - 2: Start on
 
Keyvalues
- Scale (scale) ([todo internal name (i)]) <float>
 - Scale of the effect. 1 is the default size, 2 is twice that, etc.
 
Inputs
- StartCharge <float>
 - Start charging the core over specified number of seconds.
 
- StartDischarge
 - Start discharging the core.
 
- Stop <float>
 - Makes particles fade away within a given number of seconds.