filter_tf_condition

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Team Fortress 2 filter_tf_condition is a point entity available in Team Fortress 2 Team Fortress 2. It's a filter that only allows players affected by a certain condition. A full list of conditions with explanations does not currently exist, but most are self-explanatory.

Keyvalues

Condition (condition) ([todo internal name (i)]) <integer>
The condition to check against.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.


Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.


Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.