Ai changetarget

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Template:Hl2 point It's main use is for changing the target keyvalue of NPCs. It can be used for changing any entity however. The function can also be done using AddOutput.

C++ In code, it is represented by theCAI_ChangeTargetclass, defined in thetriggers.cppfile.

Keyvalues

Target (target) ([todo internal name (i)]) <targetname>
Entity(s) that should have target changed.
NewTarget (m_iszNewTarget) ([todo internal name (i)]) <targetname>
New targetname for the targeted entity(s) to target.


Inputs

Activate
Trigger the target change.


Outputs