Talk:Creating a Portal Radio

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Revision as of 03:00, 5 August 2018 by FIRE-Buzzard (talk | contribs)
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I just made this page because the Portal Level Creation page is lacking radio tutorials. Please post any of your comments below. Thanks! --Nathaniel 21:07, 13 October 2010 (UTC)

I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --Wazanator 8:50, 14 October 2010

Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --Nathaniel 02:50, 20 October 2010 (UTC)

EDIT: I realized that, by default, the radio is a prop_dynamic entity, which is why sometimes you can't move radios. --Nathaniel 02:16, 19 January 2011 (UTC)

How can I use the clean model in Portal 2?

I want to place a radio in my test chamber but I can only use the "dirty" skin. How can I use the "clean" version of the radio? FIRE-Buzzard (talk) 08:28, 5 August 2018 (UTC)]]

You'll have to copy over the clean textures from Portal 1 to Portal 2 and pack them with your map. Also, please remember to sign your discussion entries with four tilde signs (~~~~) to insert your signature. — Dr. Orange talk · contributions 13:02, 4 August 2018 (UTC)
I've copied over every radio texture and model from Steam\SteamApps\common\Portal\portal\portal_pak_dir.vpk but it still doesn't work. FIRE-Buzzard (talk) 08:37, 5 August 2018 (UTC)
Copying textures from Portal 1 to Portal 2 is not as simple as drag-and-drop. You must import the VTFs into VTFEdit (or a similar program), and re-save them as VTF Version 7.5. 7.5 is a version that was released with Portal 2, and is the only version the game will accept. Pinsplash (talk) 08:59, 5 August 2018 (UTC)
I've imported the radio.vtf,radio_exponent.vtf and radio_normal.vtf into VTFEdit and under the Advanced tab I've set the version to 7.5 and saved them. Then I've copied these into the Steam\SteamApps\common\Portal 2\portal2\materials\models\props but it still doesn't work.