Func fish pool

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Revision as of 03:42, 18 July 2018 by Ficool2 (talk | contribs) (Fixed up the page.)
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Fish swimming inside water, thanks to a func_fish_pool entity.

Template:Base point

Entity description

It creates a school of interactive fish that swim near this entity.

Icon-Bug.pngBug:Killing the func_fish_pool does not delete the fish, the fish entity can be killed as a workaround.  [todo tested in ?]
Warning.pngWarning:Killing the fish entity before killing the func_fish_pool entity crashes the game, the func_fish_pool entity must be killed first.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.


World model ([todo internal name (i)]) <model path>
The fish model.
Fish Count ([todo internal name (i)]) <integer>
Number of fish in this pool.
Max Range ([todo internal name (i)]) <float>
How far away a fish can wander, in units. Maximum is 255 units.

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.