Half-Life 2 map reference

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Revision as of 10:20, 17 July 2018 by Pinsplash (talk | contribs) (added links for chapter titles. WIP project.)
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Template:WIP In the order commonly played, here is every HL2 map:

Day 1

Arriving in City 17 to just starting a journey towards Nova Prospekt.

Point Insertion

Arriving in City 17 all the way to Alyx and the player first meeting.

d1_trainstation_01

The map with Gman's intro monologue. From there, it goes through everything from arriving at the train station to encountering Barney, and then leaving the interrogation room and ending with the first freely openable door in the game.

d1_trainstation_02

Starts with the well-known "pick up that can" cop. Goes through an old building of some sort then out into a plaza. From there it goes into an alley and a playground area with two citizens talking about Civil Protection. It ends with the player heading into a building.

d1_trainstation_03

The insides of an apartment complex. Takes a very long and specific path with lots of detail and dialogue to give players more insight into how life is in City 17. About half-way through, the player is detected as someone who should not be there and becomes a target of Civil Protection and is chased.

d1_trainstation_04

Starts with continuing the chase from the previous map through rooftops. Gordon is apprehended and trapped defenseless by four metrocops. He is quickly saved by Alyx Vance, their first encounter. Alyx escorts the player over to Dr. Kleiner's lab, passing through a secret door with a poster of Breen on it.

"A Red Letter Day"

Kleiner and Gordon first meeting, to fleeing City 17.

d1_trainstation_05

Alyx continues taking Gordon to Kleiner's lab, passing through another secret door. Barney comes a short time later, Gordon gets his suit. The teleporter glitch incident occurs, the Combine becomes aware of Freeman's presence, and he begins to flee.

d1_trainstation_06

Gordon continues fleeing, but is stopped when his path is blocked by wood planks. Barney comes a few seconds later, telling him to go through the canals. Barney also gives him the first weapon in the game, the crowbar. Gordon continues exiting City 17.

Route Kanal

The first part of Gordon's journey through the City 17 canals. Starts with two cops hurting two citizens, and ends with getting a boat.

d1_canals_01

Starts with two cops assaulting a citizen, as another citizen watched in fear. Gordon kills both and picks up the second weapon in the game, the pistol. The player fights on through a railway and comes across a boxcar. Inside, a human and a vortigaunt help the player keep going. Gman is briefly seen on a tv that they are both looking at.

d1_canals_01a

The player sees a crow fly right into a barnacle tongue and be eaten. This is the first time in Half-Life 2 a barnacle is seen.

Ahead is Station 12, currently being raided by Civil Protection. One citizen escapes the initial massacre and tries to plead with Gordon to help him, but before Gordon can do anything, the citizen is shot dead by a cop. In the lower bunker of Station 12, an unknown woman tries to radio the station. Station 8 gets on the line, saying they heard the Station 12 raid, refugees are coming in from Station 9, and stations are being raided. The man from Station 8 is interrupted by something before he can finish speaking. The woman speaks again, saying that manhacks are being deployed.

On the roof of Station 12, two metrocops man a mounted gun. If the player kills them and takes over, they can kill many enemies approaching easily. If they stay too long, a Combine APC will come and shoot the gun with rockets until it breaks.

Further along, a citizen calls for the player and reassures them that there are other stations who can help. Metrocops attempt multiple times to kill the player with explosive oil drums.

d1_canals_02

This map starts with a physics puzzle. A large wood board rests on a cement pipe and 8 cinder blocks are scattered around the room. The player cannot proceed because the only way out is high up. There are many ways to get past this issue:

  1. Put the cinder blocks on one end of the wood board so that the end nearest to the exit is raised high enough for the player to jump to the exit. (This is the intended way.)
  2. Jump on the far end of the board to temporarily nudge it downward and jump off the near end as it raises.
  3. Stack the cinder blocks and use them as a makeshift ladder/steps.
  4. In the previous map (d1_canals_01a), before going off the slippery downward ramp at the end, try to jump across the gap to the exit platform.
  5. Load the map directly (or restart in the console). You will spawn just past this physics puzzle.

After this puzzle, the player encounters a hunter chopper. It takes every opportunity to shoot at the player as they evade it.

d1_canals_03

The player encounters another station (logically it would be 11 but the number is never stated) with a single person inside. Quickly, a group of manhacks crashes in and attacks. If the player does not attack the manhacks (sometimes just distracting them is enough) the citizen will be killed. This is the first time manhacks are seen. After going through many more areas, there is another small "puzzle" here. The player has to turn a valve to raise the water level in a room in order to pass through it.

d1_canals_05

Gordon encounters what is evidently Station 6. Black Mesa East (possibly Alyx speaking?) radios this station to tell them to give Gordon the airboat. Before the player can reach the boat, they must pass through a small area currently being bombarded with headcrab canisters. After this, a citizen gives the airboat over to the player, and says to drive to nearby Station 7.

d1_canals_04

This map was scrapped during development of hl2.

Todo: Find out more about it.

Water Hazard

The complete boat journey from the City 17 canals to Black Mesa East.

d1_canals_06

Station 7 is close to the start. The occupants of this station have been zombified by headcrabs, though. On the radio, a woman is heard attempting to reach Station 12 again. Ahead is another physics puzzle. Usually, the player will solve this by putting a few barrels under a ramp, so that they can jump across with the boat. They can also choose to just abandon the boat and go on foot. (good luck)

d1_canals_07

The player raids a Combine post and must destroy some explosive barrels to allow for a door blocking their path to open. The firepower increases as rocket-firing APCs are deployed more and more frequently.

d1_canals_08

The player raids another Combine post, this time with another helicopter harassing them.

d1_canals_09

A helicopter chases the boat. This is the first time helicopter bombs are used on the player.

d1_canals_10

Helicopter continues chasing boat. It loses track of the player as they drive through a tunnel.

d1_canals_11

The player encounters a rebel outpost. Here, a vortigaunt attaches a high-power gun to the airboat.

d1_canals_12

Nothing too special about this map. It has lots of APCs and exploding barrels.

d1_canals_13

The final battle with a hunter chopper. After this, the player reaches Black Mesa East.

Black Mesa East

The lab that Eli Vance does stuff in. When the player is here, the lab is raided by the Combine.

d1_eli_01

Gordon enters the airlock and meets Mossman and Eli again. Alyx takes Gordon over to the scrapyard.

d1_eli_02

Alyx gives Gordon the gravity gun, and the player learns how to use it here. Dog and Gordon meet. The Combine comes and begins to raid the base. Everyone rushes inside. Alyx has to stay behind but Gordon escapes by going through the Ravenholm tunnel.

We Don't Go To Ravenholm...

Scary time with a monk guy and going around some mines, and ending up back in City 17, but not for long.

d1_town_01

The player enters Ravenholm. Father Grigori is first heard from a distance. At a certain point, Grigori is seen, helping the player fight off zombies. The players uses blades, fire, and cars (crushing traps) to kill zombies.

d1_town_01a

Basically a continuation of the last map. Killing more zombies in various ways.

d1_town_02

First Part

Father Grigori gives the player a shotgun. The player continues on, fighting zombies into d1_town_03.

Second Part

After coming back from d1_town_03, the player eventually ends up at the top of a building connected to where Grigori is by a cart. The player must defend from zombies while waiting for Grigori to send the cart over. Grigori and Gordon finally meet, and they begin to travel over to the Ravenholm mines.

d1_town_03

The player climbs onto the rooftops. Grigori says to not go off-path. The exit of this map goes back to d1_town_02.

d1_town_02a

Grigori and the player travel through a graveyard. At the end, Grigori opens a gate so the player can continue on to the mines.

d1_town_04

The Ravenholm mines. There's one last blade-cart-of-death thing at the end.

d1_town_05

The player re-enters City 17 at one edge. Snipers are guarding the train tracks here, probably looking for Gordon. They player moves on to encounter an active battle between rebel and Combine forces. After all the enemies are defeated, one of the allies takes Gordon to the back. Alyx is there by radio signal. This is where the player finds out that Eli has been taken to Nova Prospekt. Alyx asks the rebels to lend Gordon the buggy.