Info node link

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Revision as of 08:56, 14 June 2018 by Pinsplash (talk | contribs) (→‎Flags: added NPC Hull link)
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Link.png

Template:Base point It is a dynamic connection between two navigation nodes. This could be used to create or destroy a connection in the nodegraph because of some event in your map (a bridge being created/destroyed, etc).

Keyvalues

Start node ID ([todo internal name (i)]) <node_dest>
The node ID of one end of the node connection.
End node ID ([todo internal name (i)]) <node_dest>
The node ID of one end of the node connection.
Initial State ([todo internal name (i)]) <choices>
Makes this connection is available the moment the map loads. If there is something blocking the NPC's path while this is on, the NPC may appear to walk straight into that object/hole.
  • 0 : Off
  • 1 : On
Type of Connection ([todo internal name (i)]) <choices>
How NPCs can use this node. Not all NPCs can do all types.
  • 1 : Ground
  • 2 : Jump
  • 4 : Fly
  • 8 : Climb
Allow Pass When Off ([todo internal name (i)]) <string>
Entity or class to allow passage even when node is off
Invert exclusion rules ([todo internal name (i)]) <boolean>
Allowed entity is the only entity NOT allowed when this is set to 'yes'
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

See: NPC Hull.

  • 1 : Force human connect
  • 2 : Force small_centered connect
  • 4 : Force wide_human connect
  • 8 : Force tiny connect
  • 16 : Force wide_short connect
  • 32 : Force medium connect
  • 64 : Force tiny_centered connect
  • 128 : Force large connect
  • 256 : Force large_centered connect
  • 512 : Force medium_tall connect

Inputs

TurnOn
Turn the link on.
TurnOff
Turn the link off.


Outputs

See also

  • info_node_link_controller - manages all connections between nodes that intersect the controller's volume. This allows for mass enabling/disabling of all node connections through a volume.