Sin Episodes Level CreationUsing the bullet penetration system
For simplicity's sake, the bullet penetration system in Sin Episodes works in the same way as in Counter-Strike: Source. An explanation on how that system works can be found here: Bullet Penetration in Counter-Strike: Source.
A list of valid material surface properties may also be found here.
A tutorial on how to create a custom material may be found here: Creating a Material. For material creation, the same rules apply to Sin Episodes as they do for Half-Life 2.
(Penetration value / Density value) = actual penetration. For example, the Magnum primary fire has a penetration value of 64. Tile has a value of 2. This means that the Magnum shot can fire through up to 32 inches of tile. (64 / 2 = 32)
Here are the current density values for different game materials:
- Metal: 64
- Dirt: 32
- Concrete: 16
- Grate: 2.0
- Vent: 1.5
- Tile: 2.0
- Computer: 1.5
- Wood: 1.0
List of penetration values for each gun (in Hammer inches):
- Magnum (Primary Fire): 64
- Magnum-DUAG (Secondary Fire): 500
- Scattergun (Primary Fire): 24
- Scattergun (Secondary Fire): 0
- Assault Rifle (Primary Fire): 32
- Assault Rifle Grenade (Secondary Fire): 0
- Hand Grenade: 0
A value of 0 means the bullets do not penetrate any type of material. These values were verified with a [simple test map].
