Ai goal fightfromcover

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Revision as of 10:09, 5 October 2017 by Pivotman319 (talk | contribs) (→‎Inputs: added some descriptions)
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Template:Base point multi

Entity description

Ai goal follow.png

AI Fight from Cover.

Keyvalues

Actor(s) to affect ([todo internal name (i)]) <targetname>
Target Entity ([todo internal name (i)]) <targetname>
The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
Directional Marker ([todo internal name (i)]) <targetname>
Specify the entity that indicates the direction of battle
Generic Hint Type ([todo internal name (i)]) <string>
Behavior looks for 'generic' hints, and requires a text tag to search for
Zone Width ([todo internal name (i)]) <float>
Width of the hint search area
Zone Length ([todo internal name (i)]) <float>
Length of the hint search area
Zone Height ([todo internal name (i)]) <float>
Offset in the direction of the hint search area
Zone Bias ([todo internal name (i)]) <float>
Offset in the direction of the hint search area
Start Active ([todo internal name (i)]) <boolean>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Activates the goal entity.
Deactivate
Deactivates the goal entity.
SetDirectionalMarker <stringRedirectInput/string>
Specify the entity that indicates the direction of battle


Outputs