Trigger tonemap

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Revision as of 18:29, 7 August 2017 by Kidnation (talk | contribs) (Minor changes, and added a note about keyvalues/inputs/outputs being available to this entity; but not listed in the FGD.)
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Entity description

Changes tonemap controllers for players touching the trigger.

Note.pngNote:This entity is only in the FGDs of the Left 4 Dead series. However, it still exists in the engine.
Note.pngNote:This entity has keyvalues, inputs, and outputs available to usual trigger_* entities, but only has Targetname listed as a base, so their not listed in the FGD, but can still be added via turning off SmartEdit.

Keyvalues

Tonemap Name ([todo internal name (i)]) <targetname>
The name of the tonemap controller entity associated with this trigger.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Outputs