Env fire
A point entity that creates a flame on your map.
Key Values
Name The name that other entities refer to this entity by.
Parent The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
Start Disabled If yes It doesn't start burning untill it is triggered.
Duration Amount of time the fire will burn(in seconds).
Size Height (in world units) of the flame. The flame will get proportionally wider as it gets higher.
Attack Amount of time the fire takes to grow to full strength. Set higher to make the flame build slowly.
Type Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire.
Ignition Point Amount of heat 'damage' to take before this flame should ignite.
Damage Scale Multiplier of the burn damage done by the flame. Flames damage all the time, but can be made to hurt more. This number multiplies damage by 1(so 50 = 50 damage). It hurts every second.
Flags
Infinite Duration Forces the flame to burn forever(unless removed).
Smokeless Just creates the flame, no smoke is given off
Start On As soon as the map loads the flame is enabled
Start Full Ignore the attack time and simply start fully built
Don't Drop Not quite sure, someone else fill this in :o
No Glow Turns off the light the flame gives off (a lickering orange dynamic light for natural).
Delete When Out Delete the entity all together when the flame goes out.