Func clip vphysics
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Entity description
It is considered solid to vphysics; in layman's terms, an invisible wall. It is not solid to players.

In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.
Keyvalues
- Filter Name ([todo internal name (i)]) <filter>
- Filter to use to see if activator collides with me. See filter_activator_name for more explanation. Allow means 'Allow to Block' for this entity.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
Fixing Start Disabled Behavior
By default, start disabled is unsupported by this entity, but this can be easily corrected in code. To start, edit line 1355 of bmodels.cpp to read:
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "startdisabled" ),
Then, simply add the new keyfield to func_clip_vphysics's definition in your mod's base FGD.
startdisabled(choices) : "Start Disabled" : 0 : "The entitiy's default state" =
[
0 : "No"
1 : "Yes"
]