Destinations

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Revision as of 17:26, 11 August 2016 by Lawrencey (talk | contribs) (→‎Basics)
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Template:Otherlang2 Destinations workshop banner.png

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model.

Creator Resources

Basics

  • Get Started - Learn the basics of creating a Destination – from creating a floor and a light to adding models and teleport meshes.
  • Converting a SteamVR Environment - Learn how to quickly turn your SteamVR environment into a Destination.

Photogrammetry

  • Photogrammetry tips - Background on the photogrammetry process, as well as tips and tricks for a good capture


Animation, Interactions, and Sound

  • Triggers, Animation, and Sound - Recreate the Turret Singers Destination and learn how to use triggers, animations, and sound for your own Destinations.


Scripting

Example Content

Content included in Destinations to help serve as examples of what can be done:

  • English Church - A scene constructed via photogrammetry that has some information about the process we used to create it.
  • Mars - Another photogrammetry scene using publicly available photos captured by the Mars Curiosity rover. Raw images were found on NASA's website here: http://mars.nasa.gov/msl/multimedia/raw/.
  • Hammer Examples - A template map that can be copied and modified that has examples of some simple things creators can do using Hammer and the other Source 2 tools.
  • Turret Singers - A template map with more examples of using Hammer for triggers, animation and sound.