prop_coreball

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Revision as of 05:14, 23 May 2016 by Fayti1703 (talk | contribs) (Make outputs use "Template: IO", remove *-list, add nowiki tag to stop breaking the page.)
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Template:Ep1 point

prop_coreball overview.

Entity Description

It is a large combine energy core seen in ep1_citadel_03 without collisions.

For the core to be rendered correctly, it must be placed exactly at the (2688,12139,5170) location, as this value is hard-coded in the core's shader for normal vector computation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in O Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in O Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in O Axis. Format: <New Size> <Time>

Outputs