Fr/Button (Portal 2)
Les boutons sont des éléments interactifs dans la série Portal. Il y a différents types de boutons dans Portal 2, qui peuvent être activés de différentes manières.. Le bouton standard peut seulement être actvé par le joueur. Un bouton sur le sol est activé par le joueur ou un cube, et le bouton pour cubes peut seulement être activé par un cube.
Bouton
Le bouton standard est vraiment simple à réaliser. Il peut faire usage de timer.
Création
En premier, créer un prop_button sur le sol et placez le où vous voulez. Direct the OnPressed output to a logic_relay or instance containing the actions that should occur when the button is pressed.
To have the button act as a timer, set the Delay Before Reset property to the desired amount of time and Play timer sound? to "Yes." Direct the OnButtonReset to the trigger you want to activate when time runs out.
prop_under_button functions in the same way, but has a different model, and is used in the underground sections of old Aperture.
Floor Button
Original Button
Often but not necessarily positioned on the floor, it can be activated by both cubes and the player.
Creation
Select the entity creation tool and choose prop_floor_button from the list. Spawn it, an place it where you want on the map. By going into the properties of the button, you can choose what you want to happen when it is pressed (OnPressed) or when it is released (OnUnPressed). Under the 'Button model' property in the 'Class Info' tab you can change the way the floor button looks. Just filter "portal_button" in the model browse menu.

In order to create the base, as they appear in-game, simply add an instance with the 'base' .VMF. There are four different bases: destroyed\intact black, destroyed\intact white
Cube Button
Created by placing a prop_floor_cube_button. A version of the button that is square, mostly because it is activated only by a prop_weighted_cube. Has the same outputs as the other floor buttons.
Ball Button
Created by placing a prop_floor_ball_button. A version of the button that is round and smaller, mostly because it is activated by a prop_weighted_cube with CubeType set to Sphere. Outputs are the same as the older button.