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		Template:Otherlang2
Общие частицы
| Название частицы | 
Описание | 
PCF
 | 
| burning_gib_01(b) | 
 | 
fire_01
 | 
| embers_large_(01/02) | 
 | 
fire_01
 | 
| embers_medium_(01/03) | 
 | 
fire_01
 | 
| embers_small_01 | 
 | 
fire_01
 | 
| env_fire_* | 
Various particles for env_fire entity. | 
fire_01
 | 
| fire_jet_(01/02) | 
Large jet of fire, with smoke. | 
fire_01
 | 
| fire_jet_01_flame | 
Large jet of fire. | 
fire_01
 | 
| huge_flames | 
Large patch of fire. | 
fire_01
 | 
| turret_burning_gib_01 | 
Fire and smoke, attached to turret gibs. | 
fire_01
 | 
| turret_smoke_gib(1/2) | 
Smoke, attached to turret gibs. | 
fire_01
 | 
| burning_character | 
Small flames, used for when a player is set on fire. | 
burning_fx
 | 
| combine_ball_bounce | 
Impact effect for combine balls/high energy pellet. | 
weapon_fx_hl2
 | 
| slime_splash_(01/02/03) | 
Impact effects for slime. | 
water_impact
 | 
| water_splash_(01/02/03) | 
Impact effects for water. | 
water_impact
 | 
| water_wash | 
Large slow patch of water fading out after 6 to 7 seconds. | 
water_impact
 | 
| rain | 
 | 
rain_fx
 | 
| rain_outer | 
 | 
rain_fx
 | 
| rain_storm | 
 | 
rain_fx
 | 
| sprinkler_funnel | 
Mist and short water jet downwards. | 
rain_fx
 | 
| sprinkler_jet | 
Small jet of water shooting out sidewards. | 
rain_fx
 | 
| sprinkler_ring | 
Large ring of sprinklers, water falling far. | 
rain_fx
 | 
| big_dust | 
Large puff of dust. | 
impact_fx
 | 
| dust_concrete_big | 
 | 
impact_fx
 | 
| dust_tile_big | 
 | 
impact_fx
 | 
| glados_spark_01_small | 
 | 
impact_fx
 | 
| impact_asphalt | 
 | 
impact_fx
 | 
| impact_brick | 
 | 
impact_fx
 | 
| impact_cardboard | 
 | 
impact_fx
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| impact_carpet | 
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impact_fx
 | 
| impact_clay | 
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impact_fx
 | 
| impact_cloth | 
 | 
impact_fx
 | 
| impact_concrete | 
 | 
impact_fx
 | 
| impact_dirt | 
 | 
impact_fx
 | 
| impact_electronic | 
 | 
impact_fx
 | 
| impact_generic | 
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impact_fx
 | 
| impact_glass | 
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impact_fx
 | 
| impact_grass | 
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impact_fx
 | 
| impact_leaves | 
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impact_fx
 | 
| impact_metal | 
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impact_fx
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| impact_mud | 
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impact_fx
 | 
| impact_paper | 
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impact_fx
 | 
| impact_physics_dust | 
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impact_fx
 | 
| impact_physics_sparks | 
 | 
impact_fx
 | 
| impact_plaster | 
 | 
impact_fx
 | 
| impact_plastic | 
 | 
impact_fx
 | 
| impact_puddle | 
 | 
impact_fx
 | 
| impact_ricochet | 
 | 
impact_fx
 | 
| impact_rock | 
 | 
impact_fx
 | 
| impact_rubber | 
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impact_fx
 | 
| impact_sand | 
 | 
impact_fx
 | 
| impact_sheetrock | 
 | 
impact_fx
 | 
| impact_steam | 
 | 
impact_fx
 | 
| impact_tile | 
 | 
impact_fx
 | 
| impact_turret_break | 
 | 
impact_fx
 | 
| impact_upholstery | 
 | 
impact_fx
 | 
| impact_water | 
 | 
impact_fx
 | 
| impact_wet | 
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impact_fx
 | 
| impact_wood | 
 | 
impact_fx
 | 
| mon_short | 
 | 
impact_fx
 | 
| mon_short_big | 
 | 
impact_fx
 | 
| mon_short_initial | 
 | 
impact_fx
 | 
| realy_big_dust [sic] | 
It's a really big explosion of dust. | 
impact_fx
 | 
| robot_fist_pound | 
 | 
impact_fx
 | 
Portal 1 Particles
| Particle Name | 
Description | 
PCF
 | 
| muzzle_portalgun_SFM | 
High quality muzzleflash. | 
portal_projectile
 | 
| portal_1_projectile_stream | 
Mid-air blue portal projectile from Portal 1 | 
portal_projectile
 | 
| portal_1_success | 
Blue expanding partiles on portal success. | 
portal_projectile
 | 
| portal_2_success | 
Orange expanding partiles on portal success. | 
portal_projectile
 | 
| portal_badsurface | 
 | 
portal_projectile
 | 
| portal_projectile_ball | 
 | 
portal_projectile
 | 
| portal_success | 
 | 
portal_projectile
 | 
| portal_weapon_cleanser | 
 | 
portal_projectile
 | 
| Cleanser_edge_1 | 
Edges of original emancipation grill. | 
cleansers
 | 
| portal_cleanser | 
Blue paricles moving along one axis, used for original emancipation grill. | 
cleansers
 | 
| human_cleanser(_cheap) | 
Neurotoxin venting. | 
cleansers
 | 
| fire_incinerator_base | 
 | 
fire_01_portal
 | 
| fire_incinerator_constant_end01 | 
 | 
fire_01_portal
 | 
| fire_incinerator_constant_end02 | 
 | 
fire_01_portal
 | 
| fire_incinerator_constant_smoke | 
 | 
fire_01_portal
 | 
| fire_incinerator_door | 
 | 
fire_01_portal
 | 
| fire_incinerator_window_warp | 
 | 
fire_01_portal
 | 
| fire_large_02 | 
Combination of _warp, _base, _fillers and smoke. Has missing textures in Portal 2. | 
fire_01_portal
 | 
| fire_ploom_01 | 
Jet of fire shooting upwards then fading quickly. | 
fire_01_portal
 | 
| broken_tube_blow | 
Jet of dust shooting outwards. | 
tubes
 | 
| broken_tube_suck | 
Jet of dust being sucked inwards. | 
tubes
 | 
| broken_tube_suck_b | 
Strange dust particles being sucked downwards. | 
tubes
 | 
| broken_tube_suck_near | 
 | 
tubes
 | 
| broken_tube_suck_ring | 
 | 
tubes
 | 
| moon_glint | 
Ping when portal is shot at moon. | 
enviroment
 | 
| water_mist_1024_512 | 
1024x512 unit area of green mist. | 
enviroment
 | 
| water_mist_256 | 
256x256 unit area of green mist. | 
enviroment
 | 
| water_mist_512 | 
512x512 unit area of green mist. | 
enviroment
 | 
| water_upjet | 
Splash where jet underwater breaks the surface. | 
enviroment
 | 
Notes:
blood_impact.pcf - Unable to open with Alien Swarm.
Portal 2 Particles
| Particle Name | 
Description | 
PCF
 | 
| portal_fake | 
Outline of blue portal. | 
portals
 | 
| portal_fake_b | 
Outline of red portal. | 
portals
 | 
| portal_particles | 
 | 
portals
 | 
| ping_commentary | 
Base for the Portal 2 ping effect. | 
portal2_coop_ping_effect
 | 
| laser_relay_powered | 
Small red ball used in laser emitters, relays and catchers. | 
laser_relay_effects
 | 
| cleanser_scanline | 
 | 
projected_wall
 | 
| projected_wall_impact | 
Small beam of light used where light bridges impact walls | 
projected_wall
 | 
| dust_glass_collapse_(01/02) | 
Dust effect embedded in glass breaking animations. | 
dust_fx
 | 
| dust_panel_eject_(01/02) | 
Dust effect for panels ejecting. | 
dust_fx
 | 
| drip_stream_01 | 
Dripping water, impact effect at Ctrl Pt #1 | 
drip_fx
 | 
| tractor_beam_core | 
 | 
tractor_beam_fx
 | 
| tractor_beam_arm | 
 | 
tractor_beam_fx
 | 
| turret_coop_explosion | 
Explosion with turret gibs | 
robot_fx
 | 
| bot_death_B_gib | 
Explosion with gibs | 
robot_fx
 | 
| bot_death_B_gib_fallback | 
Explosion with gibs | 
robot_fx
 | 
| bot_fling_trail | 
 | 
robot_fx
 | 
| bot_fling_trail_legs | 
 | 
robot_fx
 | 
| coop_gun_spawn_steam / coop_spawntube_steam | 
Steam effect lasting 3 seconds. | 
robot_fx
 | 
| coop_robot_talk_light_(orange/blue) | 
Light effect on bot arials when talking. | 
robot_fx
 | 
| hi-five_success_01 | 
Flash and sparks, for a successful hi-five | 
robot_fx
 | 
| robot_impact | 
Smoke and sparks, used on impact with a wall | 
robot_fx
 | 
| robot_point_beam(_b) | 
Beam used between player and target when pinging | 
robot_fx
 | 
| dissolve | 
Dissolve effect | 
spark_fx
 | 
| cable_spark_6 | 
 | 
spark_fx
 | 
| discouragement_beam_sparks | 
Sparks for laser impact point | 
spark_fx
 | 
| env_sparks_* | 
Various particles used for env_spark entity. | 
spark_fx
 | 
| bomb_trail | 
Red trail effect for unused bomb model. | 
exploding_futbol
 | 
| portalgun_beam_bolding_TP | 
Portalgun holding effect, three control points. | 
portalgun
 | 
| portalgun_muzzleflash | 
Portalgun muzzle flash. | 
portalgun
 | 
| portalgun_top_light_firstperson | 
Beam effect inside portalgun viewmodel. | 
portalgun
 | 
Tempcontent
| Particle Name | 
Description | 
PCF
 | 
| confetti | 
Confetti dropping effect, children collide with ground | 
confetti
 | 
| papers_suction | 
Confetti being sucked from CP #0 to CP #1 | 
confetti
 | 
| case_bubbles | 
Bubbles raising from CP #0 | 
enviromental_fx
 | 
| Dust_Ceiling_Rumble_256Line | 
Dust dropping in a 256 unit long line | 
enviromental_fx
 | 
| sparks_generic_random | 
Quick burst of sparks | 
enviromental_fx
 | 
| paint_cleanser | 
Unused red version of classic fizzler. | 
paint_fizzler
 | 
| paint_splat_bounce_01 | 
Impact effect for blue paint. | 
paint_splats_fx
 | 
| paint_splat_erase_01 | 
Impact effect for white paint. | 
paint_splats_fx
 | 
| paint_splat_speed_01 | 
Impact effect for orange paint. | 
paint_splats_fx
 | 
| paint_splat_stick_01 | 
Impact effect for unused purple paint. | 
paint_splats_fx
 | 
| paint_vent_white | 
White paint spraying | 
paint_splats_fx
 | 
| boomer_vomit_screeneffect | 
Paint covering screen used when player touches paint blobs. | 
player_paint_effects
 | 
| boomer_vomit_survivor | 
 | 
player_paint_effects
 | 
| paint_bomb_bounce | 
Explosion of blue paint. | 
paint_bomb_fx
 | 
| paint_bomb_erase | 
Explosion of white paint. | 
paint_bomb_fx
 | 
| paint_bomb_speed | 
Explosion of orange paint. | 
paint_bomb_fx
 | 
| paint_bomb_stick | 
Explosion of purple paint. | 
paint_bomb_fx
 | 
Scenes
| Particle Name | 
Description | 
PCF
 | 
| electrical_arc_01_parent | 
Electrical arc, 2x CPs. | 
scene_fx
 | 
| glados_arc_head_(01/02) | 
Various arcs, 5x CPs. | 
scene_fx
 | 
| glados_box_eject | 
Smoke, sparks and splash, 5 CPs. | 
scene_fx
 | 
| glados_chest_drag | 
 | 
scene_fx
 | 
| glados_head_drag | 
 | 
scene_fx
 | 
| glados_neck_drag | 
 | 
scene_fx
 | 
| glados_platform_glass_bits | 
Quick dust puff with glass shards. | 
scene_fx
 | 
| glados_stream_(01/02/03) | 
Various water streams, slowly fading out. 01 has 2 CPs, 02 has 2 CPs and 03 has 1 CP. | 
scene_fx
 | 
| cutting_arm_laser | 
Laser with sparks. Laser is red beam between CP #1 and CP #2. Sparks emitting from CP #2. | 
laser_relay_2
 | 
| toxin_big_burst | 
Big green burst of smoke. | 
laser_relay_2
 | 
| toxin_leak_a | 
Green smoke venting for 8 seconds. | 
laser_relay_2
 | 
| toxin_leak_b | 
Small green puff. | 
laser_relay_2
 | 
BR
| Particle Name | 
Description | 
PCF
 | 
| BR_cardoor_hit | 
Impact, smoke and rocks. | 
br_train_effects
 | 
| BR_dust_particles_in_light | 
Floating dust particles. | 
br_train_effects
 | 
| BR_embers_large_dn | 
 | 
br_train_effects
 | 
| BR_embers_large_up | 
 | 
br_train_effects
 | 
| br_explosion_fluid_1 | 
Explosion with directional streaks coming out, lingering smoke. | 
br_train_effects
 | 
| br_explosion_in_train | 
Small explosion. | 
br_train_effects
 | 
| br_fire_jet_main | 
Constant jet of fire. | 
br_train_effects
 | 
| br_fire_line | 
Small wide patch of fire. | 
br_train_effects
 | 
| br_fire_line(_small) | 
Small wide patch of fire. | 
br_train_effects
 | 
| br_fire_very_tiny | 
Very small patch of fire. | 
br_train_effects
 | 
| br_hanging_light_beam_1 | 
Light sprite with beam. | 
br_train_effects
 | 
| BR_monstercar_gas_hit_once | 
Quick impact, dust shooting high and fading quickly. | 
br_train_effects
 | 
| BR_monstercar_gas_idle | 
Quick impact, dust shooting high with smoke lingering at base briefly. | 
br_train_effects
 | 
| br_screen_hit_quick | 
Sharp red edges covering screen, flash of red. | 
br_train_effects
 | 
| br_sky_star | 
Small white still particle. | 
br_train_effects
 | 
| br_train_window_break | 
Quick puff of smoke with falling dust. | 
br_train_effects
 | 
| BR_traincrash_hit_dust_670x100 | 
Dust jumping up from floor in 670x100 unit area. | 
br_train_effects
 | 
| BR_traincrash_hit_dust_670x100_top | 
Dust dropping from roof in 670x100 unit area. | 
br_train_effects
 | 
| br_window_lightbeam | 
 | 
br_train_effects
 | 
| BR_wreck_smoke_512_512(_bright) | 
Smoke slowly rising from ground in 512x512 unit area. | 
br_train_effects
 | 
| BR_wreck_smoke_512_512_in_sky | 
512x512 unit of smoke drifting to side. | 
br_train_effects
 | 
| steam_long | 
Long jet of steam including droplets. | 
br_train_effects
 |