Struct

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Revision as of 04:49, 26 April 2013 by Sacaldur (talk | contribs) (linked the german translation)
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Template:Otherlang2 A struct is identical to a class, except that its members are public by default. It exists in C++ largely for the purpose of backwards compatibility with C.

Valve typically use structs to pass conceptual groups of variables between functions. This is advantageous because a struct (or a indeed class - there is little between the two) can be extended or modified later without breaking the existing calls or declarations of any code that uses it.