$maxfogdensityscalar

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Revision as of 15:09, 5 March 2013 by Shotgunefx (talk | contribs)
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The $rimlight when specified in a VertexLitGeneric material modulates the amount of fog the material receives.

Tip.pngTip:$maxfogdensityscalar is useful for modulating lit materials in foggy maps.

Usage

$maxfogdensityscalar "0.97"

Caveats

Only tested in L4D2, support in other games not verified.