Env global light
Jump to navigation
Jump to search

Use in stock(unmodded) Alien Swarm. Note the fading toward the edges, this is due to the small projection coverage. It's basically a giant env_projectedtexture bound to the player, but with orthographic projection.
Entity description
It casts an orthographic shadow map onto the world, centred on the camera. It is only designed to work from top-down cameras. Nearly identical to sunlight_shadow_control in both function and appearance
Dota 2 will be the first Valve game to use this entity.
Dedicated Console Variables
- cl_sunlight_ortho_size
- Default: 0
- cl_sunlight_depthbias
- Default: 0.02
- cl_globallight_freeze
- Default: 0
- cl_globallight_xoffset
- Default: -800
- cl_globallight_yoffset
- Default: 1600

Keyvalues
- Pitch Yaw Roll (Y Z X) ([todo internal name (i)]) <string>
- This is the light cast direction. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, and roll is the rotation around the X axis.
- Color Transition Time ([todo internal name (i)]) <float>
- This is the number of seconds it takes to get from 0 to 255.
- Distance ([todo internal name (i)]) <float>
- This is the distance of the sun, greater distances produce more orthogonal shadows.
- FOV ([todo internal name (i)]) <float>
- This is the field of view that the sunlight casts in. Use lower values for more distant sun and sharper shadows.
- NearZ Distance ([todo internal name (i)]) <float>
- This controls the near clipping plane's distance from the player.
- North Offset ([todo internal name (i)]) <float>
- This offsets the from the player position where the sun is attached.
- Enable Shadows ([todo internal name (i)]) <boolean>
- Enables/disables shadow maps.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- LightColor <color255 >
- Set the light color.
- SetAngles <string >
- Set the sun direction.
- SetDistance <float >
- Set the distance of the sun.
- SetFOV <float >
- Set the field of view the sun casts.
- SetNearZDistance <float >
- Set the near z distance.
- SetNorthOffset <float >
- Sets the north offset.
- SetTexture <string >
- Set the texture cookie of the sunlight.
- EnableShadows <boolean >
- Set whether shadow maps are enabled
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.