Prop dynamic override
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Template:Base point A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.
prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.
Keyvalues
- Health ([todo internal name (i)]) <integer>
- Number of points of damage to take before breaking. 0 means don't break.
- AnimateEveryFrame ([todo internal name (i)]) <boolean> (in all games since
)
- Force this prop to animate every frame. Don't use this unless you know what you are doing.


Todo: find other purposes for this keyvalue
Flags
Inputs
Outputs
See also
- prop_dynamic
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.