Prop dynamic override

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Template:Base point A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.

prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.

Keyvalues

Health ([todo internal name (i)]) <integer>
Number of points of damage to take before breaking. 0 means don't break.

Template:KV prop dynamic base

AnimateEveryFrame ([todo internal name (i)]) <boolean> (in all games since Portal 2)
Force this prop to animate every frame. Don't use this unless you know what you are doing.

Flags

Template:Fl prop dynamic base

Inputs

Template:I prop dynamic base

Outputs

Template:O prop dynamic base

See also