Adding objects
When you add an object to your movie, you're specifically adding an animation set for it to the currently selected shot. You can add an animation set for something new, or for an existing element of recorded gameplay. Adding an animation set for an element of recorded gameplay means you can change the animation for that element.
You can add a game prop, character model, light, camera, particle system, or existing element in the same way.
To add an element to a selected shot:
- Make sure the playhead is inside the shot.
- In the upper-left corner of the Animation Set Editor, click the Add button (
). Alternatively, you can right-click in an empty space in the Animation Set Editor window.
- On the menu, click the option that reflects what you want to do. For example, if you want to add a prop or character, click Create Animation Set for New Model.
- In the dialog box that comes up, choose the new element that you want to import into your scene, or the existing element that you want to create an animation set for. You can filter the list by typing text into the Filter box.
- Click Open or OK (depending on what you're adding).
If you added a new element, it has now been added to the selected shot, near the scene camera's current location. You can see it in the viewport, and you can see its animation set listed in the Animation Set Editor. If you added an animation set for an existing element, you can now modify its animation.


To put a hat on a character:
- Create an animation set for a new model, and choose the character you want.
- Create an animation set for a new model, and choose the hat you want.
- In the Animation Set Editor, expand the character's animation set until you see the bip_head joint control.
- Drag the character's bip_head joint control onto the root transform of the hat to lock the hat to the head.
- In the Motion Editor, select all of time (Ctrl+A).
- Select the animation set for your hat and apply the Zero preset.