Logic active autosave

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Revision as of 13:49, 24 May 2012 by Dmx6 (talk | contribs)
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Template:Base point

Entity description

It is used to look for opportunities to autosave.

Keyvalues

Initiation Hit Points ([todo internal name (i)]) <integer>
Start looking for an opportunity to save if player drops below this hitpoint level.
Trigger Hit Points ([todo internal name (i)]) <integer>
If started looking for an opportunity, save when hitpoints reach this level.
Time to trigger ([todo internal name (i)]) <float>
If > 0, how long to try and get a save off before giving up
Dangerous time ([todo internal name (i)]) <float>
If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Enable the entity
Disable
Enable the entity


Outputs