Func wall toggle
		
		
		
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Template:Base brush Legacy support only. Use func_brush instead.
Entity description
Obsolete entity from Half-Life provided for backwards compatibility. Has been replaced by the func_brush with its Solidity property set to Toggle.
A brush entity that can be toggled on/off. When off, the brush will be non-solid and invisible. Does not cast lightmap shadows.
Keyvalues
- Minimum Light Level ([todo internal name (i)]) <string>
 - The minimum level of ambient light that hits this brush.
 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
RenderFields:
- Render Mode (rendermode) <byte choices>
 - Set a non-standard rendering mode on this entity.
 
Render Modes 
- Render FX (renderfx) <byte choices>
 - Various somewhat legacy alpha effects. See render effects.
 
- Render Amount / Transparency (renderamt) <byte>
 - Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
 
- Render Color (R G B) (rendercolor) <color255>
 - Color tint.
 
Global:
- Global Entity Name (globalname) <string>
 - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
 
Shadow:
- Disable Shadows (disableshadows) <boolean>
 - Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
 
- Disable Receiving Shadows (disablereceiveshadows) <boolean>
 - Prevent the entity from receiving dynamic shadows on itself.
 
- Shadow Cast Distance (shadowcastdist) <integer> !FGD
 - Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
 - Disable Shadow Depth (disableshadowdepth)  <boolean> (in all games since 
) - Used to disable rendering into shadow depth (for projected textures) for this entity.
 
- Disable flashlight (disableflashlight)  <boolean> (in all games since 
) - Used to disable projected texture lighting and shadows on this entity.
 
- Projected Texture Cache (shadowdepthnocache)  <integer choices> (in all games since 
) - Used to hint projected texture system whether it is sufficient to cache shadow volume of this entity or to force render it every frame instead.
 
Choices - 0 : Default
 - 1 : No cache - render every frame
 - 2 : Cache it - render only once
 
Flags
- 1 : Starts Invisible
 
Inputs
- Toggle
 - Toggle the brush on/off. When off, the brush will be non-solid and invisible.