Env firesensor

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Entity description

It detects changes in heat nearby.

Keyvalues

Radius ([todo internal name (i)]) <float>
The radius around this entity in which to detect heat changes.
Heat level ([todo internal name (i)]) <float>
The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
Time at level ([todo internal name (i)]) <float>
The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.

Flags

  • 1 : Start On

Inputs

Enable
Enable fire sensor.
Disable
Disable fire sensor.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

Outputs

OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
OnHeatLevelEnd
Fires when the heat level drops below the target level.