Template:KV BaseActbusyGoal

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Revision as of 16:35, 3 February 2012 by Dmx6 (talk | contribs) (Cleanup)
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Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Actor ([todo internal name (i)]) <target_name_or_class>
Actor(s) to affect - The targetname or classname of any NPCs that is to act busy. Wildcards are supported.


StartActive ([todo internal name (i)]) <boolean>
Start Active.


SearchType ([todo internal name (i)]) <choices>
Search Type - What type of targetname the actor keyvalue is refering to.
  • 0 : Entity Name
  • 1 : Classname


BusySearchrange ([todo internal name (i)]) <float>
Search Range for Busy Hints - Maximum distance between an actbusy hint and NPC for the NPC to consider it.


VisibleOnly ([todo internal name (i)]) <boolean>
Visible Busy Hints Only - If set, an NPC will only consider actbusy hints in view when deciding which to use. Once the choice has been made it will not change, even if new hints become visible.