Fmod manager.h
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#ifndef FMOD_MANAGER_H #define FMOD_MANAGER_H #ifdef _WIN32 #pragma once #endif #include "fmod.hpp" class CFMODManager { public: CFMODManager(); ~CFMODManager(); void InitFMOD(); void ExitFMOD(); void FadeThink(); bool IsSoundPlaying( const char* pathToFileFromSoundsFolder ); void PlayAmbientSound( const char* pathToFileFromSoundsFolder, bool fadeIn ); void StopAmbientSound( bool fadeOut ); void TransitionAmbientSounds( const char* pathToFileFromSoundsFolder ); private: const char* GetFullPathToSound( const char* pathToFileFromModFolder ); const char* GetCurrentSoundName( void ); const char* currentSound; const char* newSoundFileToTransitionTo; bool m_bShouldTransition; bool m_bFadeIn; bool m_bFadeOut; float m_fFadeDelay; }; extern CFMODManager* FMODManager(); #endif //FMOD_MANAGER_H