Game score

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Revision as of 11:39, 14 September 2011 by Tomas946 (talk | contribs) (→‎Keyvalues)
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Game score.png

Template:Base point An entity that modifies the points of the player who activates it (!activator).

In code it is represented by class CGameScore, defined in maprules.cpp.

Note.pngNote:This entity cannot be used to affect the scores of teams/players in Left 4 Dead / Left 4 Dead 2.
Modified Score of !activator (myself)

Keyvalues

Points to add (+/-) ([todo internal name (i)]) <integer>
Number of points to add or substract.
Master (Obsolete) ([todo internal name (i)]) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

  • 1 : Allow Negative
  • 2 : Team Points

Inputs

ApplyScore
Add score to player.


Outputs