Weapon melee spawn

From Valve Developer Community
Revision as of 13:53, 12 September 2011 by Rhesusmonkeyboy (talk | contribs) (Linked to related Weapon and Item spawning)
Jump to navigation Jump to search

Template:L4d2 point Is is a spawn point for any melee weapon.

Keyvalues

Melee Weapon ([todo internal name (i)]) <string>
Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.
Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


See also

Weapon and Item Spawning