CBaseModFrame
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CBaseModFrame is the basic C++ class that each user interface window in GameUI inherits from.
Simple example
#include "gameui\swarm\basemodui.h"
using namespace BaseModUI;
class MyWindow : public CBaseModFrame
{
DECLARE_CLASS_SIMPLE( MyWindow, CBaseModFrame );
public:
MyWindow(vgui::Panel *parent, const char *panelName):BaseClass(parent, panelName) { }
};
A "MyWindow.res" layout script is also required in resource\ui\basemodui\:
Resource/UI/MyWindow.res
{
MyWindow
{
ControlName Frame
fieldName MyWindow
xpos c
ypos c
wide 1024
tall 768
autoResize 0
pinCorner 0
visible 1
enabled 1
tabPosition 0
usetitlesafe 1
}
}
Key functions
void OnOpen()void OnClose()void SetDataSettings(KeyValues*)CBaseModFrame* SetNavBack(CBaseModFrame*)CBaseModFrame* GetNavBack()void PushModalInputFocus()void PopModalInputFocus()
void RunFrame()void AddFrameListener(IBaseModFrameListener*)void RemoveFrameListener(IBaseModFrameListener*)void RunFrameOnListeners()