Weapon scavenge item spawn

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Revision as of 18:39, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{l4d2 point|weapon_scavenge_item_spawn}} It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mod...")
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Template:L4d2 point It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.

Keyvalues

Initial Glow State ([todo internal name (i)]) <choices>
  • 0 : OFF
  • 3 : ON
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Inputs

SpawnItem
Spawn an instance of a scavenge mode item.
TurnGlowsOn
All current and future spawned items should glow.
TurnGlowsOff
All current and future spawned items should not glow.

Outputs

OnItemPickedUp
Fired when this spawner's scavenge item is picked up by a player.