Weapon rifle ak47 spawn

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Revision as of 18:32, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{l4d2 point|weapon_rifle_ak47_spawn}} It is a spawn for the AK47 rifle. == Keyvalues == {{KV WeaponSpawn}} == Flags == {{Fl WeaponSpawn}}")
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Template:L4d2 point It is a spawn for the AK47 rifle.

Keyvalues

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.


Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)