Weapon item spawn

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Revision as of 18:30, 1 August 2011 by Barracuda (talk | contribs) (Created page with "{{l4d2 point|weapon_item_spawn}} It is a spawn point for any available item, except weapon upgrades. == Keyvalues == {{KV|Ammo pile|integer}} {{KV|First aid ki...")
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Template:L4d2 point It is a spawn point for any available item, except weapon upgrades.

Keyvalues

Ammo pile ([todo internal name (i)]) <integer>
First aid kit ([todo internal name (i)]) <integer>
Molotov Cocktail ([todo internal name (i)]) <integer>
Pain Pills ([todo internal name (i)]) <integer>
Pipe Bomb ([todo internal name (i)]) <integer>
Oxygen Tank ([todo internal name (i)]) <integer>
Propane Tank ([todo internal name (i)]) <integer>
Gasoline Can ([todo internal name (i)]) <integer>
Adrenaline ([todo internal name (i)]) <integer>
Defibrillator ([todo internal name (i)]) <integer>
Boomer Bile ([todo internal name (i)]) <integer>
Chainsaw ([todo internal name (i)]) <integer>
Grenade Launcher ([todo internal name (i)]) <integer>
M60 Machinegun ([todo internal name (i)]) <integer>
Melee Weapon ([todo internal name (i)]) <string>
Options: 'Any' or a comma-delimited string of melee weapon script names. Leave blank for none.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : Enable Physics on spawned item
  • 2 : Spawned Item Must Exist
  • 8 : Infinite Items

Inputs

Outputs