Template:Archived Page History/Template:KV Trackchange
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Trackchange:
- Travel Altitude ([todo internal name (i)]) <integer>
- The vertical height above the track that the train moves. Negative values moves the train below.
- Spin amount ([todo internal name (i)]) <integer>
- The amount this platform should rotate as it moves, in degrees.
- Train to Switch ([todo internal name (i)]) <targetname>
- Top Track ([todo internal name (i)]) <targetname>
- Bottom Track ([todo internal name (i)]) <targetname>
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- Move Sound (movesnd) <choices>
- The sound played whenever the platform starts moving.
Choices - 0: No Sound
- 1: big elev 1
- 2: big elev 2
- 3: tech elev 1
- 4: tech elev 2
- 5: tech elev 3
- 6: freight elev 1
- 7: freight elev 2
- 8: heavy elev
- 9: rack elev
- 10: rail elev
- 11: squeek elev
- 12: odd elev 1
- 13: odd elev 2
- Stop Sound (stopsnd) <choices>
- The sound played when the platform stops moving.
Choices - 0: No Sound
- 1: big elev stop1
- 2: big elev stop2
- 3: freight elev stop
- 4: heavy elev stop
- 5: rack stop
- 6: rail stop
- 7: squeek stop
- 8: quick stop
- Sound Volume 0.0 - 1.0 (volume) <string>
- Sound volume