Portals on Moving Surfaces

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Revision as of 19:45, 4 July 2011 by Omnicoder (talk | contribs) (moved Allowing portals on moving surfaces to Portals on Moving Surfaces: Article is about more than just allowing moving portals.)
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In order to allow portals to remain on moving surfaces set the "sv_allow_mobile_portals" console variable to 1. Use a point_servercommand to do this. Be sure to set it back to zero when you no longer need portals to remain on moving surfaces.

Icon-Bug.pngBug:Portals will display the opening animation a second time if the surface ever stops moving  [todo tested in ?]
Note.pngNote:Portals on moving surfaces behave differently than static portals. They calculate physics much more loosely and can fling passing objects around at strange speeds and angles.