Ai speechfilter

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Revision as of 00:45, 17 June 2011 by Barracuda (talk | contribs) (Cleanup)
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Entity description

An entity that can be used to control the idle speech patterns of a set of NPCs. Speech patterns for NPCs are defined in Response System.

Keyvalues

Subject(s) ([todo internal name (i)]) <targetname>
This is the NPC(s) whose speech we're filtering. May be a targetname or a classname.
Idle modifier. ([todo internal name (i)]) <float>
Multiplier to the percentage chance that our NPC(s) will idle speak. Set to 0 to prevent all idle speech.
Greet Player? ([todo internal name (i)]) <choices>
If set to Yes, our NPC(s) won't greet the player when they first meet him.
  • 0 : Yes
  • 1 : No
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

ResponseContext:
Response Contexts (ResponseContext) <string>
Pre-defined response system context{s} for this entity. Format is key:value,key:value,... When this entity speaks, the list of keys & values will be passed to the response rules system.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetIdleModifier <floatRedirectInput/float>
Allows designers to change the idle modifier at runtime
ResponseContext:
AddContext <stringRedirectInput/string>
Adds to the entity's list of response contexts. Format is <key>:<value>.
RemoveContext <stringRedirectInput/string>
Remove a context from this entity's list. The name should match the key of an existing context.
ClearContext
Removes all contexts from this entity's list.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs