Filter melee damage

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Revision as of 02:51, 9 June 2011 by Barracuda (talk | contribs) (Cleanup)
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Template:L4d2 point

Entity description

A damage filter that filters by the damage, allowing only melee damage. damagetype specifies which types of melee damage are allowed

Keyvalues

Damage type ([todo internal name (i)]) <choices>
The damage type to filter by. Allows the specified damage type.
  • 0 : All Melee Damage
  • 4 : only SLASH
  • 128 : only CLUB

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.