Template:I TFObject

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Revision as of 21:58, 7 June 2011 by Barracuda (talk | contribs)
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TFObject:
SetHealth <integer>
Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
AddHealth <integer>
Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
RemoveHealth <integer>
Decrease health. Will kill if 0 health is reached.
SetTeam <integer>
Set the team the object is allied to. Does NOT change skin.
skin <integer>
Set the skin the object uses. Useful in conjunction with SetTeam.
SetBuilder
Set the builder of the object to the activator.