Filter activator team

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Revision as of 11:00, 3 May 2011 by Henke37 (talk | contribs) (categorising)
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filter_activator_team is a point entity available, with slight variations, in most multiplayer games. It tests the team of the activator. Template:Wrongtitle

Keyvalues

Filter Team Number <choices>
The numeric ID of the team to filter by. Values vary from game to game.

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.

Inputs

BaseFilter:

TestActivator <variantRedirectInput/variant>
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output. (the parameter it takes is unused)
Icon-Bug.pngBug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.

Outputs

BaseFilter:

OnPass
OnFail
!activator = activator of TestActivator input
!caller = this entity
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.