Template:I Targetname
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Targetname:
AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs. Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
- Template:L4d2 add
- Execute a game script from disk.
- Template:L4d2 add
- Execute a string of script source code.
Use
!FGD- Same as a player invoking +use; may not do anything. Can also be invoked by creating an output that does not specify an input.
- This input is not included in Valve's FGDs.