User talk:Ajshirriff
Well I was trying to make a 4 story elevator but it proved harder than it sounds....which is pretty hard sounding—ts2do (talk) 20:52, 1 Nov 2005 (PST)
- AND YOU FAILED, SIR! :P—Pon t3h p0ny >_> (talk) 20:54, 1 Nov 2005 (PST)
Well!—ts2do (talk) 20:55, 1 Nov 2005 (PST)
- There there :P—Pon t3h p0ny >_> (talk) 21:09, 1 Nov 2005 (PST)
On the VERC, someone claimed to make a 100-story elevator. In my ignorance, I failed to note its location. I believe it had something to do with using a func_movelinear. Tracktrains are just painful for multi-story elevators. --Demented 23:11, 1 Nov 2005 (PST)
ok, i am guessing that using func_movelinear requires code to tell it where to move depending on which floor to go to? if so, do you guys know how to code it? :) --aj - ajshirriff@gmail.com 03:44, 2 Nov 2005 (PST)
I'll create a 4 floor Elevator tutorial for HL2 today.
It isn't painful getting them working with func_tracktrain, you just need to use a few simple tricks, plus you get the cool dynamic Elevator with doors and light. --wisemx 04:26, 2 Nov 2005 (PST)
- Just completed Phase 1 of the HL2 4 Floor Elevator
- Phase 2, and the tutorial, will allow floors to be picked via Elevator buttons.
- This one works smoothly, stops at each floor, floor 4 returns to floor 1.--wisemx 07:46, 2 Nov 2005 (PST)
func_movelinear wouldn't work because it only tells when it's completely open (position 1) and completely closed (position 0)—ts2do (talk) 08:15, 2 Nov 2005 (PST)
Is your elevator a 1 floor up at a time hack or is it pick your floor?—ts2do (talk) 08:17, 2 Nov 2005 (PST)
- func_movelinear can take fractional values to the SetPosition input, so it can be used for multi-stop elevators. (I've done so in the past, comparing different ways of doing elevators in HL2DM; the conclusion, for anyone interested, is that in HL2DM all methods of moving platforms have that terrible jerkiness.) However, func_tracktrain is superior for several reasons (chiefly, acceleration and ease of extension). —Maven (talk) 08:51, 2 Nov 2005 (PST)
Mark WiseCarver has posted a tutorial on the subject now: Tutorial —Maven (talk) 14:53, 2 Nov 2005 (PST)
I want to thank everyone that contributed with their input, you have helped me greatly, especially mark with the samples. thank you all. --aj - ajshirriff@gmail.com 16:09, 2 Nov 2005 (PST)